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Sierra Games Evil Genius Purple

Sierra Games Evil Genius Purple Rating: 5,0/5 8529 reviews

.: 28 September 2004.: 1 October 2004,Mode(s)Evil Genius is a and developed by and published by, released on September 28, 2004. Since March 2, 2006, the intellectual property rights of the game have been owned by.The game is inspired by the genre (notably the ), and is set in an 1960s–70s era. Most closely resembling, the gameplay puts players in charge of a villainous force attempting to achieve global domination whilst fending off the forces of justice; to this end the gameplay is split between management of a base and the completion of 'acts of infamy' in the rest of the world. The game has stylish, -like visuals and contains a great deal of humour, particularly playing to of the spy genre. Contents.Gameplay Evil Genius contains a mixture of and elements, and is described by as a 'real-time mad scientist strategic simulation'. Gameplay is split between managing a lair, together with the 'minions' that populate it, and the 'World Domination screen'. The game is set in a non-specific time period, with the use of historic regions (the ) and events (the ) suggestive of the 1960s and 70s, albeit in an; furthermore, the styling of the game is reminiscent of the 1960s designs.

Evil Genius consists of a single game mode wherein the ultimate goal is to build a and force the capitulation of the world to the player's 'Evil Genius'. This figure is selected at the beginning of the game from one of three choices—Maximilian, Alexis or Shen Yu—and acts as the player's; if killed, the game ends. A player-made lair containing several rooms and objects being used by minionsThe first lair is constructed within the base of a mountain on a desert island.

Kongregate free online game Super Mega Ultra Evil Genius - -Customize and build your own Evil Lair -Survive against waves of intruders -Construct and com. Play Super Mega Ultra Evil Genius.

During the course of the game the player relocates to a larger, tropical island, the extinct volcano at the centre of which is used as the foundation for a rocket silo. The lair comprises various rooms, each of which contains objects for use by minions, either for the replenishment of certain 'stats' (e.g. Objects in the restore endurance) or to provide a function (e.g. The Power Plant room contains objects that generate power and allow the lair to function). Corridors connect the rooms within the lair and can also contain traps, which serve as one of several ways to deter agents of justice and their attempts to enter the base and gather evidence, steal money, or sabotage equipment. Trap results vary from simple confusion and movement impairment to stat reduction and death, and catching agents within a combination of traps will reward the player with money. New objects can eventually be unlocked through the Laboratory via combining already-existing items with pieces of equipment.Players have no direct control over the minions they employ, but can interact with them using 'Henchmen' and the Evil Genius.

Construction workers are the basic minion type and can be trained to specialize in one of three fields: military, scientific, or social. Each field has three successive minion levels, with the third level having two specialized branches. Initially these higher branches are unlocked by acquiring and interrogating civilian hostages, after which their skills can be passed on to other minions via training equipment. Like the Evil Genius, the player has direct control over 'Henchmen'. Henchmen are stronger than conventional minions, obtainable only at certain stages throughout the game, and can be upgraded with two special moves after gaining experience. The 'World Domination screen'. White dots highlight 'Acts of Infamy' yet to be completed and the minions available are displayed at the bottom.The 'World Domination screen' comprises an interactive map of the world divided into regions to which the player is able to send minions from their lair to steal money or to commit 'Acts of Infamy'.

These Acts can be used to obtain loot to adorn the lair (increasing minion statuses), capture civilian hostages (to interrogate them), and to garner 'Notoriety'. Many Acts advance the ultimate goal of constructing the doomsday device. Acts require variable amounts and types of minions, and each carries a degree of risk.

Although, the player has no direct control over a mission, they can increase the chance of success by mixing minion classes and allocating greater numbers; the danger of committing Acts is compounded by the occasional appearance of Agents in certain regions, which the player can choose to hide their minions from. Some Acts of Infamy are references to historical events, such as the, while others are comical, such as a 'humanitarian mission' to destroy and rid the world of.The lair must be defended from the 'forces of justice': five agencies under whose control the world is split. S.A.B.R.E controls, the. P.A.T.R.I.O.T controls and the 'Pacific Allies' ( and ). H.A.M.M.E.R controls the, the,.

A.N.V.I.L controls. S.M.A.S.H controls the remainder of the world with the, and,. Any Act of Infamy carried out within a region, and even the mere presence of minions (but especially if they are siphoning money back to the lair) will increase the level of notice, or 'Heat', of the alliance that controls it, triggering a proportionate response: those alliances with the highest levels of heat will send their most skilled forces. Agents, appearing singularly or in groups, are divided according to their roles: Investigators, who will try to uncover evidence of illegal operations, thus increasing 'Heat'; Saboteurs, whose goal is to destroy parts of the base; Thieves, who will attempt to steal back stolen items and cash; and Soldiers, who will assault minions, Henchmen and the Evil Genius him/herself. Alex (2 March 2006). Evil Genius Chat. Jonathan Mayer and Mark Sowash.

Retrieved 10 June 2010. Sefton, Jamie (July 14, 2006). Computer and Video Games.

Retrieved 2009-09-06. Meer, Alec (December 2008). Retrieved 11 April 2015.

^. Rebellion Developments. Retrieved 10 April 2015., p. 4., pp. 8–9., pp. 15–17., p. 15., p. 23. Retrieved 2008-09-28. Retrieved 2008-09-28. Lee, Garnett (October 1, 2004). Archived from on January 5, 2010.

Retrieved 2008-09-28. Computer and Video Games. September 21, 2004.

Retrieved 2008-09-28. Bramwell, Tom (October 1, 2004).

Marjorie Diehl-armstrong

Retrieved 2008-09-28. Parker, Sam (September 28, 2004). Retrieved 2008-09-28.

Rausch, Allen (September 28, 2004). Retrieved 2008-09-28. Adams, Dan (September 28, 2004). Archived from on March 21, 2011. Retrieved 2008-09-28. Royal Albert Hall.

Archived from on 23 April 2012. Retrieved 11 April 2015. Hannigan, James. Retrieved 17 April 2015. I was quite pleased with Republic and Evil Genius, because I had quite a lot of free reign ? with those and Elixir were trying to do something new and interesting. The music isn't hugely complex, but there's a uniqueness about it that I think helps identify the games.

Retrieved 2017-04-01. Evil Genius Online, Evil Genius Online, 2015. Retrieved 2017-04-01. Cooke, Robbie. Rebellion Developments. Retrieved 8 April 2015. Saed, Sharif (July 4, 2017).

Retrieved July 4, 2017. Retrieved 25 June 2019.Bibliography.

Elixir Studios (2004). Rebellion Developments. Retrieved 11 April 2015. Italic or bold markup not allowed in: website= External links.

at. at. a fan site.

.: 28 September 2004.: 1 October 2004,Mode(s)Evil Genius is a and developed by and published by, released on September 28, 2004. Since March 2, 2006, the intellectual property rights of the game have been owned by.The game is inspired by the genre (notably the ), and is set in an 1960s–70s era. Most closely resembling, the gameplay puts players in charge of a villainous force attempting to achieve global domination whilst fending off the forces of justice; to this end the gameplay is split between management of a base and the completion of 'acts of infamy' in the rest of the world. The game has stylish, -like visuals and contains a great deal of humour, particularly playing to of the spy genre. Contents.Gameplay Evil Genius contains a mixture of and elements, and is described by as a 'real-time mad scientist strategic simulation'.

Gameplay is split between managing a lair, together with the 'minions' that populate it, and the 'World Domination screen'. The game is set in a non-specific time period, with the use of historic regions (the ) and events (the ) suggestive of the 1960s and 70s, albeit in an; furthermore, the styling of the game is reminiscent of the 1960s designs. Evil Genius consists of a single game mode wherein the ultimate goal is to build a and force the capitulation of the world to the player's 'Evil Genius'. This figure is selected at the beginning of the game from one of three choices—Maximilian, Alexis or Shen Yu—and acts as the player's; if killed, the game ends. A player-made lair containing several rooms and objects being used by minionsThe first lair is constructed within the base of a mountain on a desert island.

During the course of the game the player relocates to a larger, tropical island, the extinct volcano at the centre of which is used as the foundation for a rocket silo. The lair comprises various rooms, each of which contains objects for use by minions, either for the replenishment of certain 'stats' (e.g. Objects in the restore endurance) or to provide a function (e.g. The Power Plant room contains objects that generate power and allow the lair to function). Corridors connect the rooms within the lair and can also contain traps, which serve as one of several ways to deter agents of justice and their attempts to enter the base and gather evidence, steal money, or sabotage equipment. Trap results vary from simple confusion and movement impairment to stat reduction and death, and catching agents within a combination of traps will reward the player with money. New objects can eventually be unlocked through the Laboratory via combining already-existing items with pieces of equipment.Players have no direct control over the minions they employ, but can interact with them using 'Henchmen' and the Evil Genius.

Games

Construction workers are the basic minion type and can be trained to specialize in one of three fields: military, scientific, or social. Each field has three successive minion levels, with the third level having two specialized branches. Initially these higher branches are unlocked by acquiring and interrogating civilian hostages, after which their skills can be passed on to other minions via training equipment. Like the Evil Genius, the player has direct control over 'Henchmen'.

Henchmen are stronger than conventional minions, obtainable only at certain stages throughout the game, and can be upgraded with two special moves after gaining experience. The 'World Domination screen'. White dots highlight 'Acts of Infamy' yet to be completed and the minions available are displayed at the bottom.The 'World Domination screen' comprises an interactive map of the world divided into regions to which the player is able to send minions from their lair to steal money or to commit 'Acts of Infamy'. These Acts can be used to obtain loot to adorn the lair (increasing minion statuses), capture civilian hostages (to interrogate them), and to garner 'Notoriety'. Many Acts advance the ultimate goal of constructing the doomsday device. Acts require variable amounts and types of minions, and each carries a degree of risk.

Although, the player has no direct control over a mission, they can increase the chance of success by mixing minion classes and allocating greater numbers; the danger of committing Acts is compounded by the occasional appearance of Agents in certain regions, which the player can choose to hide their minions from. Some Acts of Infamy are references to historical events, such as the, while others are comical, such as a 'humanitarian mission' to destroy and rid the world of.The lair must be defended from the 'forces of justice': five agencies under whose control the world is split.

S.A.B.R.E controls, the. P.A.T.R.I.O.T controls and the 'Pacific Allies' ( and ).

H.A.M.M.E.R controls the, the,. A.N.V.I.L controls. S.M.A.S.H controls the remainder of the world with the, and,. Any Act of Infamy carried out within a region, and even the mere presence of minions (but especially if they are siphoning money back to the lair) will increase the level of notice, or 'Heat', of the alliance that controls it, triggering a proportionate response: those alliances with the highest levels of heat will send their most skilled forces. Agents, appearing singularly or in groups, are divided according to their roles: Investigators, who will try to uncover evidence of illegal operations, thus increasing 'Heat'; Saboteurs, whose goal is to destroy parts of the base; Thieves, who will attempt to steal back stolen items and cash; and Soldiers, who will assault minions, Henchmen and the Evil Genius him/herself. Alex (2 March 2006). Evil Genius Chat.

Jonathan Mayer and Mark Sowash. Retrieved 10 June 2010. Sefton, Jamie (July 14, 2006). Computer and Video Games. Retrieved 2009-09-06. Meer, Alec (December 2008). Retrieved 11 April 2015.

^. Rebellion Developments. Retrieved 10 April 2015., p. 4., pp. 8–9., pp. 15–17., p. 15., p. 23. Retrieved 2008-09-28. Retrieved 2008-09-28. Lee, Garnett (October 1, 2004).

Archived from on January 5, 2010. Retrieved 2008-09-28.

Computer and Video Games. September 21, 2004. Retrieved 2008-09-28. Bramwell, Tom (October 1, 2004). Retrieved 2008-09-28. Parker, Sam (September 28, 2004). Retrieved 2008-09-28.

Sierra Games Evil Genius Purple

Rausch, Allen (September 28, 2004). Retrieved 2008-09-28. Adams, Dan (September 28, 2004). Archived from on March 21, 2011.

Retrieved 2008-09-28. Royal Albert Hall. Archived from on 23 April 2012. Retrieved 11 April 2015. Hannigan, James.

Retrieved 17 April 2015. I was quite pleased with Republic and Evil Genius, because I had quite a lot of free reign ? with those and Elixir were trying to do something new and interesting. The music isn't hugely complex, but there's a uniqueness about it that I think helps identify the games.

Retrieved 2017-04-01. Evil Genius Online, Evil Genius Online, 2015. Retrieved 2017-04-01. Cooke, Robbie. Rebellion Developments. Retrieved 8 April 2015.

Saed, Sharif (July 4, 2017). Retrieved July 4, 2017. Retrieved 25 June 2019.Bibliography. Elixir Studios (2004).

Rebellion Developments. Retrieved 11 April 2015. Italic or bold markup not allowed in: website= External links.

at. at. a fan site.